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4月8日 4月的新教程Alias Learning Maya | Render Layers Learning Maya | Render Layers 探讨了 Maya 7中新的Render Layers(渲染层)功能,学习有用的流程窍门和技巧以及如何在自己的项目中使用,学会在场景中分别渲染不同部分以调控最终的图像,通过增加细节,快速更换元件和有效的使用“渲染图 层”来处理你的CG场景。在学习渲染复杂场景时你将获得最大程度的理解,此DVD主要聚焦于探讨 Render Layers (渲染层)功能!正如我们看到的,Learning Maya | Render Layers是快速、易用和高效的。它能创建真实的环境渲染层,让你的3D作品富真实感。Render Layers则解决了这个问题。本视频教程由Autodesk Alias官方发行,极具在渲染层方面的权威性!如果你学习Maya的相关技术,这张视频教程正是你需要的.画面高清晰通过本视频教程学习,你将掌握:
Render Layer UI 用户UI界面渲染 Overrides (per layer/per object) 重载 Presets Blend modes 混合模式 输出成 Adobe Photoshop PSD格式 Batch rendering 批量渲染 关于作者Presenter Biography Jeremy Keays 毕业于Bell Centre for Creative Communications(一所百年大学)里面的Computer Animation专业。他对电脑绘图的热爱来自他小时侯对PC机的热爱,如ColecoVision和TI-99/4A的电脑便是他小时侯的“玩具”了。Jeremy在各式各样的广播和音乐视频类的3D设计节目中达到了一个自由作家的身份。同时,在Alias工作的过去四年里,他还担任着产品技术支持顾问和MAYA的资深讲师。 系统要求:Windows
Web Browser (Microsoft Internet Explorer 6sp1, 5.5sp2 or 5.01sp2, Netscape 7.1 or later, Mozilla Firefox 1.0 or later) Apple QuickTime Player 6.0 or later(QuickTime最新版进行播放) 1024 x 768分辨率(Recommended) ![]() 3月12日 《ZBrush and Maya Integration》DIGITAL TUTORS W3D 教程 "ZBrush and Maya Integration"让你在使用zbursh和maya特效时,提供 了 大量节省时间的技巧和技术,适合于新老用户,是个自适应式的教程。Easily integrate ZBrush and Maya into your creative workflow! "ZBrush and Maya Integration" provides over 5 hours of time-saving tips and techniques to increase your productivity while using the power of ZBrush and Maya for extraordinary results. Ideal for both new and experienced users, "ZBrush and Maya Integration", is a self-paced guide to effectively utilizing ZBrush into their 3D pipeline. ZBrush and Maya Integration" engages you with over 5 hours of project-driven training and through the entire process of modeling, sculpting, UV layout, and rendering using the complimentary workflow between Zbrush and Maya workflow. Each lesson is developed to increase productivity with time-saving tips and fun, hands-on projects. Popular topics covered in "ZBrush and Maya Integration" include: an application overview, polygon modeling, projection master, morph targets, UV mapping techniques, geometry sculpting, displacement maps, cavity maps, normal maps, brushes, symmetry techniques, stencils, advanced geometry tools, rendering with mental ray, subpixel displacement, and several additional lessons designed to give you a firm understanding of using ZBrush and Maya in an integrated workflow to achieve unsurpassed results. Lesson Outline: 1. Introduction 1:49 2. Creating image planes 6:12 3. Roughing the torso in Maya, part 1 6:48 4. Roughing the torso in Maya, part 2 8:49 5. Building the arms and hands, part 1 13:07 6. Building the arms and hands, part 2 6:46 7. Building the legs 7:38 8. Refining the overall shape of the body in Maya 7:29 9. Modeling the spikes along the back 8:03 10. Roughing the head in Maya, part 1 10:06 11. Roughing the head in Maya, part 2 7:47 12. Building the mouth 8:13 13. Detailing the mouth in Maya 6:37 14. Building the horns in Maya 14:52 15. Exporting meshes from Maya into ZBrush 5:04 16. Setting up Morph Targets in ZBrush 5:18 17. ZBrush workflow overview 8:25 18. Rough detailing of muscle tone in ZBrush 9:39 19. Low-level detailing of hands and face 12:37 20. Adding more muscle definition to the arms 8:29 21. Continued detailing of the face 10:30 22. Detailing spikes on the back 8:39 23. Sculpting / creating fingernails in ZBrush 7:11 24. Using Smart Resymmetry 5:58 25. Low-level sculpting of toenails 4:46 26. Fine detailing of the toenails 7:38 27. Adding larger wrinkles and folds to the body 8:34 28. Adding fine wrinkles to the face 11:10 29. Adding fine detail to the horns 8:46 30. Adding fine cracks and details to the feet 3:04 31. Creating custom Stencils in Photoshop 3:54 32. Advanced Smart Resymmetry workflow 8:53 33. Adding fine skin details with stencils and Projection Master 9:07 34. Adding pores to skin detail 8:22 35. Exporting mouth geometry from ZBrush back into Maya 8:04 36. Building the teeth in Maya, part 1 11:46 37. Building the teeth in Maya, part 2 5:54 38. Adding final details to the skin 4:31 39. Generating Cavity Maps in ZBrush 8:31 40. Generating Displacement Maps in ZBrush 8:24 41. Rendering Displacement Maps in Maya 14:12 42. Tips / Tricks: Generating clean Normal Maps in ZBrush 8:16 43. Tips / Tricks: Importing the monster's teeth into ZBrush for detailing 2:39 Total Run Time: 5:43:00 Alias Learning Maya 7 | Full Body IK (骨骼动画教程) 官方最新教程,这个特殊动画视频教程帮助用户掌握Full Body IK技法。--画面高清晰!Maya 7,FULL BODY IK是新功能中比较牛拽的一个!FULL BODY IK功能的整合使其对角色的控制如同paintable Blend Shapes和Wire deformers那样更加的简单和精确!
Digital-Tutors RenderMan for Maya (渲染器教程) Digital-Tutors RenderMan Training Introduction to RenderMan for Maya 官方2006年最新教程。解压后近400M!共28个课题。$45.99
3D下一代三维渲染引擎!而现在所有Maya 用户都可以通过 Pixar 研发的奥斯卡获奖软件 RenderMan 的技术来增强他们的作品表现力,渲染领域的标准又一次被刷新。 玛雅自身渲染器弊端太多,慢而且渲染粗糙且没有细节,MENTRYRAY虽说好,但太耗费时间,renderman for maya,用相当于mentryray十分之一的时间就渲出了与之媲美的效果,甚至比mentryray还细腻!这一革命将是玛雅未来的发展的一个趋势!本教程是学习RenderMan非常好的资料,如果你想进入RenderMan带给你的激动效果,不过泡杯茶发些时间好好学习学习。 Gnomon The Techniques of Puddnhead Vol.1.2 (顶级绘画教程dvd)![]() Gnomon Workshop 好莱坞姊妹部从来不缺乏国际着名设计师出品的艺术殿堂级别的教程,GNOMON ANALOG TRAINING DVD The Techniques of Puddnhead Volume 1: Creature Design and Drawing 将带领你进入专业级手绘艺术家殿堂的一捷径以及良好技术指导视频教程。通过本教程学习,让你直向好莱坞CG电影设计大师的培训与学习,并通过积极学习,使你的作品与众不同。同时一些新的设计技法,将大家丰富你的手绘绘画设计技术,将你的作品推向另一高度。 The Techniques of Puddnhead Volume 1: Creature Design and Drawing Puddnhead表现手法技巧卷一:角色创建和Drawing Puddnhead展示给你如何从开始到完成来建立三种不同的角色,从抽象的设计到完成绘制,使用机制铅笔和橡皮擦。展示如何发展气氛,三维和真实般的设计。Puddnhead论及了如何让你的角色更鲜活,创建原始的和独特的角色,从你有想象来绘制和渲染,建立表情和情绪,发展你的特定区域,他阐明了他的整个过程,你看了他制作的每个步骤也许你就可能成为下一位艺术家。如下的最终效果图这是本教程三种不同类型的角色之一,通过高清晰视频的详细讲解与演示设计全过程,翔实的授予大家大师级的设计技法! 本教程主题包括: -铅笔绘制 -绘制抽象形状 -为你的绘制增加生命 -角色表情情绪 -高级渲染 -创建情绪 -剖析 本教程章节: 01. Introduction 02. Queen of Spades Part 1 03. Queen of Spades Part 2 04. Queen of Spades Part 3 05. Queen of Spades Part 4 06. Queen of Spades Part 5 07. Queen of Spades - New Torso 08. Queen of Spades - Spider Part 1 09. Queen of Spades - Spider Part 2 10. Queen of Spades - Spider Part 3 关于作者Puddnhead:Puddnhead现为好莱坞艺术部从事概念艺术研发工作,同时为卢卡斯影业、索尼影视数字娱乐有限公司、华纳兄弟、Warner Bros. Records、Fox电影公司、哥伦比亚电影公司、Vivendi Universal 游戏公司、Imaginary Forces, Hasbro, New Line Cinema, Sierra Games, Troika Games, Electronic Arts, Interplay Entertainment, Black Isle Studios, Big Huge Games...这些国际上耳熟能详的公司从事设计开发工作。他亲手参与设计过的好莱坞电影有:《刀锋战士3》《地狱男爵》《蜘蛛侠2》《哈利波特3》《范海辛》《劫梦惊魂》《戴帽子的猫》《夜魔侠》《绿巨人浩克》《加勒比海盗》等...Dreamworks 软件的Logo也由他设计。and developed designs for the "Return of the Mummy" ride at the Universal Studios Theme Park in Florida! 专业人士对教程的评价:“Puddnhead's high level of draftsmanship is a delight to watch and learning how to approach figurative painting within Painter 9.0 make this another unique and beneficial addition to the Analog library.”- Scott Robertson Design Studio Press maya 救生艇出发了!!!以maya资源为主线,及时报道全球最新的数字艺术资源教程,当然,也包含max,paint,xsi等经典教程,保护大家在3维深海中的安全!
这里就——maya 救生艇!!!
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